![]() Each item needs its own specific combination of components to make, with the more powerful weapons requiring larger quantities or rarer ingredients. These components can be used to create new weapons and tools in a special crafting panel, accessible through the weapons menu. Perhaps the biggest new addition though is a rudimentary crafting system that sees players collecting components from special crates that drop into the play area at random points during matches. Collect enough ingredients and you can craft deadly new versions of classic weapons. There are new weapons, too, such as the satellite powered OMG Strike that disintegrates a large chunk of the play area and the Dodgy Phone Battery that creates an electrical charge which jumps between any Worms unlucky enough to be within its range. ![]() Vehicles make their first appearance in a Worms game, as do buildings that players can enter for cover and a tactical advantage. That's not to say that nothing new has been added. And to be honest, it's worked a treat WMD is a joy to play, and an instant throwback to what made the pre-noughties games so enjoyable. Instead of trying to innovate it's gone back to basics with simpler, purer two-dimensional gameplay that's instantly reminiscent of arguably the best game in the series, Worms Armageddon. ![]() With WMD though, Team 17 has opted for a different approach. After 20 years, the series had simply grown tired and jaded, much like the enthusiasm of its fan base. Some ideas worked, some didn't, but for all that effort it seemed like Team17 was consistently missing the mark. Over the past two decades Team17 has tried reinvigorating the series in a variety of ways, including moving the gameplay from 2D to 3D, through to introducing different classes of Worms. Worms WMD is something like the 20th Worms game to have been produced by Team 17 during the past two decades, and I'd run out of fingers and toes to count on before even getting to the spin-offs ( Worms Crazy Golf anyone?). Team17 also showed off a bit of Worms Rumble gameplay over on Twitch earlier today if you're keen to check out the future of holy hand grenades.20 years and countless games later, Team 17 rediscovers some of the old magic for Worms. You can read the rest of the details about 3.8 in Team17's news post. I was a hero that day." With the modern touches, there may yet be some more unforgettable worms memories to make. I didn’t expect the cluster of explosive bananas to fly in such a way that it knocked all four of my opponents into the drink. If I fired this correctly it would kill at least two of the enemy worms. My team encouraged me as I swung across the map to a lone crate. "I was the last worm standing and was facing off against four opponents. "I still remember one match," he says of his competitive clan days. You can also save map states for later use in case you've blown a game to smithereens in such an enticing way that you'd like to start a fresh battle there.ĭave has fond memories of classic Armageddon. Or, interestingly, you can just queue up match between AI teams and watch them battle one another. To add a bit of modern convenience, you can play Armageddon in windowed mode. For more match options, Armageddon 3.8 lets you play online with friends against a team of AI worms. To see this content please enable targeting cookies. "Manipulate physics, fire more than one weapon in a turn, have worms bounce around the landscape, or choose from a huge array of other tweaks in order to perfect your scheme," say Team17. Released today, version 3.8 adds all sorts of modern features to the old turn-based battlefield including more custom match options, windowed mode, and a few other neat new tricks.Īs just one big part of the update, advanced players who have completed the single player mode will now have you'll now have 70 new scheme options to select. If you're not so sure about the recently-announced, Worms Rumble battle royale game, you may be more excited to hear about today's glow up for classic Worms Armageddon.
0 Comments
Leave a Reply. |